Books
From Pop Goes the Library
Barr, Catherine. Best New Media, K–12: A Guide to Movies, Subscription Websites, and Educational Software and Games. Westport, CT: Libraries Unlimited, 2008.
Bartel, Julie. From A to Zine: Building a Winning Zine Collection in Your Library. Chicago: ALA Editions, 2004.
Brenner, Robin E. Understanding Manga and Anime. Westport, CT: Libraries Unlimited, 2007.
Emmons, Mark. Film and Television: A Guide to the Reference Literature. Westport, CT: Libraries Unlimited, 2006.
Furness, Adrienne. Helping Homeschoolers in the Library. Chicago: ALA Editions, 2008.
Gallaway, Beth. Game On!: Gaming At the Library. New York: Neal-Schuman, 2007.
Goldsmith, Francisca. Graphic Novels Now: Building, Managing, and Marketing a Dynamic Collection. Chicago: ALA Editions, 2005.
Hutchison, David. Playing to Learn: Video Games in the Library. Westport, CT: Libraries Unlimited, 2007.
McCloud, Scott. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels. New York: Harper, 2006. Miller, Steve. Developing and Promoting Graphic Novel Collections. New York: Neal-Schuman, 2005. Nichols, C. Allen, ed. Thinking Outside the Book: Alternatives for Today’s Teen Library Collections. Westport, CT: Libraries Unlimited, 2004.
Pawuk, Michael. Graphic Novels: A Genre Guide to Comic Books, Manga, and More. Westport, CT: Libraries Unlimited, 2007.
Serchay, David. A Librarian’s Guide to Graphic Novels for Children and ’Tweens. New York: Neal-Schuman, 2008. Todd, Mark and Esther Pearl Watson. Whatcha Mean, What’s a Zine? Boston: Graphia, 2006
