Pop Goes the Library

Using Pop Culture to Make Libraries Better.

by Sophie Brookover, Liz Burns, Melissa Rabey, Susan Quinn, John Klima, Carlie Webber, Karen Corday, and Eli Neiburger. We're librarians. We're pop culture mavens. We're Pop Culture Librarians.


Gaming, Learning & Libraries Symposium: Day 2

The second day of the Gaming, Learning and Libraries Symposium was chock-block full of great information, both theoretical and practical. There's not enough space to go into every program I attended, but hopefully the highlights will excite your interest!

The day started with a keynote speech entitled Libraries, Gaming and the New Equity Crisis from James Paul Gee of Arizona State University. Dr. Gee spoke eloquently about the need for libraries to play a role in the spread of new literacy, a form of literacy that's not just about print. There are several gaps that exist that affect the ability of students to learn, including literacy, applications, knowledge, tech savvy, and innovation gaps. Interestingly enough, technology alone is not enough to close these gaps; without a framework of mentoring and support, technology will actually cause these gaps to widen.

The bulk of the day featured many innovative break-out sessions. There were certain presentations that I found especially interesting. First was Growing a Gaming Group/How They'd Do That?, showcasing the gaming events held at four different Illinois libraries. Julie Scordato of the Columbus (OH) Metropolitan Library dispensed lots of practical advice on Getting Gaming on the Table. As a LiveJournal user, I was particularly engaged during We're in UR Library Bein UR Books: Making and Using Book-Based RPGs with Middle-Schoolers. Kit Ward-Crixell gave an engaging presentation on how to use LiveJournal to encourage young teens to role-play as characters from their favorite books. Finally, Eli Neiburger discussed Tournament Games for Any Occasion: Choosing the Right Games for Your Audience, and his presentation was full of fantastic information on what games to consider for gaming tournaments.

The day was wrapped up with a teen panel, moderated by Stephen Abram. It was a great opportunity to find out more about new technologies from a group of teens.

I took some time yesterday evening to download and start using Second Life. I haven't really understood the appeal of Second Life, and now that I've seen a bit of it . . . I'm still having trouble with it. But I'll certainly give it a fair shake, and who knows what might happen?

If you're interested in more information on any of the programs I've discussed, don't hesitate to comment. And take a look at pictures of this event!

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  • At 1:04 PM, Blogger zee said…

    give yourself some time with Second Life. it's got a high learning curve. it's easy to get frustrated; but ask help from people who are there; ask lots of questions; and remember, everyone there is learning, too. half the time I asked someone a question, it was their first time there, so don't give up. there is a second life wiki where many answers are documented.


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